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"Ides Of March" by Claire Bradley & Mary Kilgarriff
(http://www.gameeire.com/Scenarios/IdesMarc.zip)

One of the more important Irish games run recently. "Ides of March" has sparked off a trend for "historically correct" games which has continued for a while. Check out the game that started the whole thing!

"Class Of '83"
by Nick Huggins
(http://www.gameeire.com/Scenarios/ClasOf83.zip)

A hastily written, although reasonably well-received LARP centering around the events at a school reunion. Requires one player to "play" by phone (although this could be faked) and is decidedly "Call of Cthulhu" in nature.

"A Family Matter"
by Nick Huggins
(http://www.gameeire.com/Scenarios/familymatter.zip)

This is Nick's take on the classic haunted house scenario. The Beauregarde family are called to a mansion on the edge of a cliff to discover who will inherit the riches of their patriarch - Horace Beauregarde. Naturally - Bad things happen. A LARP for twenty-five players which could easily lend itself to Call of Cthulhu, if you must have a system...

"Sidekicks Anonymous"
by Nick Huggins
(http://www.gameeire.com/Scenarios/sidekicks.zip)

The "real" heroes are missing, and the sidekicks are left to fend for themselves. One of two incredibly chaotic, and faintly ridiculous Live Action games, by Nick. This one was originally run at Gaelcon 98, and is for 25 people with a serious sense of humour.

"Vox"
by Nick Huggins
(http://www.gameeire.com/Scenarios/vox.zip)

Vox is a science-Fiction LARP set in the Terran Dominion, where a message from a possibly alien vessel brings fear, mystery and not a small amount of politics and chaos. Originally run at Warpcon 1999, it's for 20 players.

"Weird Science"
by Nick Huggins
(http://www.gameeire.com/Scenarios/science.zip)

Bizarreness abounds in this LARP tale of a bunch of Weird Scientists getting together to decide whether the good guys or the bad guys are the best. Can you say Photonic Omni-Electron Dampening Emitter Shield?

"The Power Of Freedom"
by Nick Huggins & Joe Murphy
(http://www.gameeire.com/Scenarios/freedom.zip)

A scenario written in 1994, for 'Vampire: The Masquerade.' This is a huge game (40+ characters?) but has a few rough edges that might need to be knocked off of it first. After all - It *was* Nick and Joe's first game (Awww...)

"Dune (The LARP)"
by Gareth Hanrahan
(http://www.gameeire.com/Scenarios/dune.zip)

This is pretty much a prequel to the events in "Dune" by Frank Herbert. The noble houses quarrel over the future ownership of the dune planet Arrakis. Written as a LARP, this one has most everything - backstabbing, feuding, death, and impostors…

"Dune: LARP"
by Gareth Hanrahan
(http://www.gameeire.com/Scenarios/Dunelarp.zip)

In the beginning there was a monumental undertaking called the DUNE Larp. And Gamers saw that it was good. Unfortunately, it suffered from being largely in Gar's head and hence was near impossible for anyone else to run. Then alone came an American gentleman by the name of Kevin MacGregor who put it into a nice followable and above all runnable format. Why are we telling you this? Well, if he was willing to put that much effort into cataloguing someone elses work, it was obviously some good.

"Homeworld"
by Brian Nisbet
(http://www.gameeire.com/Scenarios/hworld.zip)

A Larp from Brian Nisbet. 5 very different alien races come together to..um..settle their differences. Obviously everything will work out smoothly and happy...honest.

"The Enemy Without"
by Brian Nisbet
(http://www.gameeire.com/Scenarios/enmywithout.zip)

Conspiracy abounds, in this Live Action game based on "Magi" by Wasteland Games. This scenario was actually very well received by the people who wrote Magi itself. The full character listings are presented here, although no full details of how the game runs are present yet.

"Forever Autumn"
by Fergal O'Brien & Oli Bird
(http://www.gameeire.com/Scenarios/foreverautumn.zip)

A Legend of the Five Rings LARP. The first one I've seen, in fact. Spirit your players away to a better time and place, where honour is more important than truth, and saving face means everything. Oh - And they had neat-o clothing too!

"The Salem Witch Trials"
by Aidan Walsh
(http://www.gameeire.com/Scenarios/salem.zip)

This is a great scenario. It's obviously based on the real-life Salem Witch Trials, but Aidan has written this as a 'Cthulhu Live' scenario, with all the things that go squish in the night that that label incurs. The 'How to Run this Game' document included is great. About the only downside to the game as it stands is the fact that it's for 25 people which may be a little more than you can gather together for the game!

"Carribean Cruise"
by Fiachra 'Fiki' Kelly & Gavin Crosbie
(http://www.gameeire.com/Scenarios/carribeancruise.zip)

This is a large LARP (36 players) written for a large event. It is the 1940s and strange things are afoot on the 'Eve' - a cruise ship. There are no documents on how to run this game included, and you may find a few of the characters in bad taste (a disclaimer is included with the archive.) Nevertheless, I have good reports of them game as it ran



 

All scenarios contained herein remain the property of their original authors and no infringement is intended. Trademarks owned by various companies are used herein without permission. No infringement is intended and references to these trademarks will be removed on request.