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"Ides
Of March" by Claire Bradley & Mary Kilgarriff
(http://www.gameeire.com/Scenarios/IdesMarc.zip)
One of the more important Irish games run recently. "Ides of March" has sparked
off a trend for "historically correct" games which has continued for a while.
Check out the game that started the whole thing!
"Class Of '83" by Nick Huggins
(http://www.gameeire.com/Scenarios/ClasOf83.zip)
A hastily written, although reasonably well-received LARP centering around the events at a
school reunion. Requires one player to "play" by phone (although this could be
faked) and is decidedly "Call of Cthulhu" in nature.
"A Family Matter" by Nick Huggins
(http://www.gameeire.com/Scenarios/familymatter.zip)
This is Nick's take on the classic haunted house scenario. The Beauregarde family are
called to a mansion on the edge of a cliff to discover who will inherit the riches of
their patriarch - Horace Beauregarde. Naturally - Bad things happen. A LARP for
twenty-five players which could easily lend itself to Call of Cthulhu, if you must have a
system...
"Sidekicks Anonymous" by Nick Huggins
(http://www.gameeire.com/Scenarios/sidekicks.zip)
The "real" heroes are missing, and the sidekicks are left to fend for
themselves. One of two incredibly chaotic, and faintly ridiculous Live Action games, by
Nick. This one was originally run at Gaelcon 98, and is for 25 people with a serious sense
of humour.
"Vox" by Nick Huggins
(http://www.gameeire.com/Scenarios/vox.zip)
Vox is a science-Fiction LARP set in the Terran Dominion, where a message from a possibly
alien vessel brings fear, mystery and not a small amount of politics and chaos. Originally
run at Warpcon 1999, it's for 20 players.
"Weird Science" by Nick Huggins
(http://www.gameeire.com/Scenarios/science.zip)
Bizarreness abounds in this LARP tale of a bunch of Weird Scientists getting together to
decide whether the good guys or the bad guys are the best. Can you say Photonic
Omni-Electron Dampening Emitter Shield?
"The Power Of Freedom" by Nick Huggins
& Joe Murphy
(http://www.gameeire.com/Scenarios/freedom.zip)
A scenario written in 1994, for 'Vampire: The Masquerade.' This is a huge game (40+
characters?) but has a few rough edges that might need to be knocked off of it first.
After all - It *was* Nick and Joe's first game (Awww...)
"Dune (The LARP)" by Gareth Hanrahan
(http://www.gameeire.com/Scenarios/dune.zip)
This is pretty much a prequel to the events in "Dune" by Frank Herbert. The
noble houses quarrel over the future ownership of the dune planet Arrakis. Written as a
LARP, this one has most everything - backstabbing, feuding, death, and impostors
"Dune: LARP" by Gareth Hanrahan
(http://www.gameeire.com/Scenarios/Dunelarp.zip)
In the beginning there was a monumental undertaking called the DUNE Larp. And Gamers saw
that it was good. Unfortunately, it suffered from being largely in Gar's head and hence
was near impossible for anyone else to run. Then alone came an American gentleman by the
name of Kevin MacGregor who put it into a nice followable and above all runnable format.
Why are we telling you this? Well, if he was willing to put that much effort into
cataloguing someone elses work, it was obviously some good.
"Homeworld" by Brian Nisbet
(http://www.gameeire.com/Scenarios/hworld.zip)
A Larp from Brian Nisbet. 5 very different alien races come together to..um..settle their
differences. Obviously everything will work out smoothly and happy...honest.
"The Enemy Without" by Brian Nisbet
(http://www.gameeire.com/Scenarios/enmywithout.zip)
Conspiracy abounds, in this Live Action game based on "Magi" by Wasteland Games.
This scenario was actually very well received by the people who wrote Magi itself. The
full character listings are presented here, although no full details of how the game runs
are present yet.
"Forever Autumn" by Fergal
O'Brien & Oli Bird
(http://www.gameeire.com/Scenarios/foreverautumn.zip)
A Legend of the Five Rings LARP. The first one I've seen, in fact. Spirit your players
away to a better time and place, where honour is more important than truth, and saving
face means everything. Oh - And they had neat-o clothing too!
"The Salem Witch Trials" by Aidan
Walsh
(http://www.gameeire.com/Scenarios/salem.zip)
This is a great scenario. It's obviously based on the real-life Salem Witch Trials, but
Aidan has written this as a 'Cthulhu Live' scenario, with all the things that go squish in
the night that that label incurs. The 'How to Run this Game' document included is great.
About the only downside to the game as it stands is the fact that it's for 25 people which
may be a little more than you can gather together for the game!
"Carribean Cruise" by Fiachra 'Fiki' Kelly
& Gavin Crosbie
(http://www.gameeire.com/Scenarios/carribeancruise.zip)
This is a large LARP (36 players) written for a large event. It is the 1940s and strange
things are afoot on the 'Eve' - a cruise ship. There are no documents on how to run this
game included, and you may find a few of the characters in bad taste (a disclaimer is
included with the archive.) Nevertheless, I have good reports of them game as it ran
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