The Grand Kingdom of Hibernia

A Camarilla Ireland Changeling Chronicle
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Thallain are cousins of the Kithain. Thallain differ from the Kithain mainly in that they are completely Unseelie. They have two Court legacies, but both are Unseelie legacies. A Thallain can never be Seelie.

Beasties (BEES-teez):

Cousins of the pooka, beasties are also shape shifters. The resemblance stops there as beasties are not loveable tricksters, but wild and violent monsters. A beastie form may be as horrible a monster as imaginable, and is usually very frightening to observe. Within an hour of beastie violence, though, observers who survived will forget what they have seen, remembering only vague images of wild animals. If a Seelie changeling recognizes a beastie for what it is, they will usually attack them on sight. In fact, not to attack them is an act of great willpower.



Bogies (BOH-geez):

Related to the sluagh, although more distantly than most Thallain. Bogies are probably among the least pleasant beings on Earth. Often appearing as famished or bedraggled mockeries of humans, they have no regard for human life whatsoever. Their fae mien is even more warped, and grotesque. Once a day, a bogie is able to emit a dark, foul cloud of inky blackness, that is very difficult to see through. They are also able, curiously, to become invisible to technological devices for one hour. Bogies usually have a craving for some fluid or organ in the human (or non-human) body, they will not die if this hunger isn't sated, but it will increase if ignored. Unlike sluagh, bogies are unable to release themselves from confinement, and hate confinement so bitterly that being bound or imrisoned can actually damage and eventually destroy them.



Ogres (OH-gerz):

Unseelie trolls are sometimes called "ogres", but again this is the real deal. They have a curious ability to determine someone's nature and emotional state by their smell, and like trolls, are superhumanly strong. Unlike trolls, ogres are not honorable, and they are stupid. It is very difficult for an ogre to use his mind, so they generally just content themselves with bashing other people's in.


Boggarts (BAW-garts):

Some Unseelie boggans are also called "boggarts", but true boggarts are Thallain. Similar to boggans in the industrious sense, boggarts nevertheless are a stain on the image of their Kithain cousins. Boggarts tend to be much more business oriented than boggans, in as greedy and opportunistic a sense as that description can be applied. They are speedy workers, like boggans, but the more of them that work together, the shoddier the work they do becomes, as they all cut corners to maximize short term gains. They also know where to find each other, and they frequently get together in packs to perform jobs. They are extremely greedy, and have been known to develop "sticky fingers" literally, in their desire for a given item. Unlike their boggan counterparts, boggarts do not understand mortal behavior outside of corporate backstabbing, and they have no sympathy to spare on the needy.



Goblins (GAWB-lins):

Cousins to the nockers of the Kithain, goblins are a machine's worst nightmare. In fae guise they are rarely over three feet tall, and usually green or brown with large pointed ears. Goblins are able to construct physical devices, capable of unleashing all manner of mayhem. The exact purpose of the device is not known just by looking at it, but it's almost always intended to hurt someone or something. This device will eventually break down catastrophically, inflicting even more damage when it does. Goblins are also sometimes called "gremlins" (erroneously), as they are able to make any mechanical device malfunction by touching it and spending a Glamour point. Similarly to nockers, a goblin's creation will always be flawed, this flaw always manifests in as destructive a way as possible, though.